So, how it works is pretty cool: you essentially create a 'trip' in the app for wherever you need to be. Then, it turns the whole process of getting out on time into a game. There are four different difficulty levels, and the goal is to earn points by actually leaving when you're supposed to. As you rack up points, you unlock different characters in the app, which gives you that little burst of accomplishment. And yeah, if you're late, you actually lose points, which is a pretty good motivator to get moving! Beyond the game aspect, it's got some really smart practical features. It sends you reminders at 30, 10, and 5 minutes before you need to depart. Plus, it integrates really well with Apple's ecosystem – you get a Live Activity on both your Apple Watch and iPhone, and even a lock screen progression bar so you can see your countdown at a glance. It's a free download, which is awesome, so you can just try it out. But there's also an optional subscription, about $10 a year or $3 a month, that gives you a bit more control – like customizing those difficulty levels and setting up recurring leave timers for things you do regularly. What do you make of it? Do you think the gamified approach would actually work for someone who's chronically late? And are those subscription features compelling enough, or do you think the free version would be sufficient for most people? I'm genuinely curious if this could be the thing that finally helps people (myself included, sometimes!) conquer habitual lateness. Ep334 Image created by AI
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